It was not supposed to pan out like this.
It has been over eight months since my last post, and there are a few reasons for that. The main reason is that I didn’t feel like writing much. I get much more interaction and reach with Instagram, so I’ll post pics over there on a regular basis. Issues with uploading pictures to the site over this time hasn’t helped my motivation. That issue will likely continue as Adobe has scrubbed the internet of any ability to re-download their non-subscription software. I don’t know how visual this site will be going forward.
Another reason is that other things took more of a priority. The day I posted Working out some details I started a weight loss journey. I’ve lost fifty pounds this year and have kept it off for four months now. Exercise has taken on a bigger role in my life, and I’ve run a few 5Ks and gone to the gym in times I would otherwise have free. I got back into video games pretty hard, and purchased most of the retro systems from my youth. It’s great to share that hobby with my kids. There were weekends where I wanted to spend my free time playing games or watching sports and not dealing with my shop. I went to Europe for the first time, and I have the travel bug pretty hard.
The biggest reason though was burnout. I successfully finished the theater responsibilities, but another show was handed to us as well and it was just too much. We were glad to help out, particularly due to the circumstances, but I needed a break. Days turned into weeks into months. I went into my shop twice in six months, and I wondered if I just needed to hang it up.
The time off did me good, though, because the desire came back around. I started designing some projects, and the desire to get those done eventually got me back in the shop. Let me tell you, some changes have transpired in just the last couple of weeks much less since March.
So, I am back, and I am attempting to post more. The website is renewed through at least the end of next year, and I’ll have to see if I can make 2020 a great year for content.